

Sure, our cold-blooded chums are a little too keen on slaughter and blood sacrifice, while some of your Saurian troops tend to lose control in the heat of combat, but hey! It’s a tough world out there, and those warmbloods aren’t just going to waltz out of your provinces without a little pushing. Accomplish missions or erect certain buildings, and you can insta-spawn even weirder and more wondrous units from your cities. They can bring in dinosaur-like beasts to use as mounts, shock troops and artillery. Yet TW: WH2 not only makes them strong, sympathetic, anti-chaos crusaders, but a blast to play. Up to a point, they’re exactly what you’d expect bloodthirsty reptilians with an Aztec/Mayan style. This goes double for the second instalment. The first game was strongest when you moved away from the more history-based races towards the more fantastic factions with their spectacular war machines or brutish troops.

What’s more, playing as the less traditional fantasy races is a whole lot of fun. If the first part gave us the classic Games Workshop take on a grimmer, darker high fantasy, the second instalment takes us on a more exotic journey into foreign climes. We’ve left Warhammer’s version of Europe behind for the New World, where High Elves, Dark Elves and Lizardmen skirmish over fertile plains, fetid swamps and mountainous jungles, while the Skaven lurk beneath the surface, bursting out to infest ancient cities.

The biggest departure is the shift to a whole new continent, new playable races and a different style of campaign. There are improvements, enhancements, new features and a new campaign – and it’s hard to gripe with a game this extensive on value for money – but don’t go in expecting a markedly different experience.īuy Total War: Warhammer 2 from Amazon UK | Arriving just over a year after Total War: Warhammer, Total War: Warhammer 2 is more like an expansion pack than a full sequal. Let’s get the big question out of the way.
